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- #LEGEND OF ZELDA BREATH OF THE WILD SOUNDTRACK FULL#
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And because Wakai had the idea of not having any music in the world itself, I was left thinking this was a kind of stoic, hardcore survival game. Because of that, I had the impression of it being really difficult. Kataoka: After I joined the team, the first thing I did was try playing the game, but it was still a little un-moderated and I very quickly got a game over. After that trailer came out, Iwata and Kataoka came into the team, and because they were so good at piano, I thought: ‘OK then, let’s do this!’ But because I feel like it acts as a prototype to the finished score, I put it in there to show the process towards the final product. Wakai: Because it isn’t even in the final game I was in two minds about including it. Kataoka: It’s listed on the CD as ‘E3 2014 Trailer BGM’ so please give it a listen! I thought to myself: ‘once the piano music is featured on the E3 trailer, there’s no turning back!’ (Laughs) That was the time I finally made up my mind. Iwata: We showed the first trailer at the 2014 E3 game show, but at that point you were still composing on your own, weren’t you? But even though I thought there were lots of things about the piano that made it ideal, I was still anxious over some points, and I remember composing while worrying whether or not it would work at all.
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So, I thought: isn’t it OK to use a large instrument that isn’t necessarily portable? In the end I decided on a piano, which hasn’t been used much in the series to date. But the idea with changing the usual Zelda score was to express this feeling of a large, open-world. It might be a little crazy but I also thought of a Dulcimer… (Laughs). In the other Zelda games there have been other instruments, such as harps and ocarinas becoming key items during the game, so the main instruments I initially thought of were portable. As an example let’s take the main piano theme. Wakai: For a year I tried different types of music to go along with the battles and tried to include ways for the sound to interact with the gameplay itself.
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Why did you decide to change the usual Zelda music formula? The four team members commented on why it was decided to mix up the usual Zelda music formula and how the direction was ultimately settled upon, creating specific character themes, bringing back classic themes in a new way, and much more.
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You can find our full translation of the discussion below. Sound designer Hajime Wakai along with composers Manaka Kataoka, Yasuaki Iwata, and Soshi Abe had plenty to say about the game’s music. It was packed with a few goodies, including a booklet containing a special interview. Last year, Zelda: Breath of the Wild received a soundtrack release in Japan.